Donkey kong country returns soundtrack
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0 commentsĭonkey Kong Country is now available on Nintendo Switch, as well as Super Nintendo, Game Boy Color, Game Boy Advance, Wii, and Wii U. The music sounds so much more cohesive when used in the intended environment and it really strengthens the whole experience and wonder of composing soundtracks specifically for video games.
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I still get excited when I hear my music in the game. And with larger scores, these themes can then be adapted creatively in so many different ways. It gives the vgm composer the chance to decorate and underpin the story in a very immersive way. It feels like so much more than just another piece of music. What is it about the medium that truly interests you as a composer? prev nextĬ: After all these years, you continue to create new music for video games, such as Snake Pass and Yooka-Laylee & the Impossible Lair. And it was probably this repeated attention to detail that helped shape the tunes on the SNES. Each part of the tune I could improve upon became a necessity for my own sanity.
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However, it would drive me crazy when I could hear a section I could improve upon, as I had no choice but to listen to it so very many times. I could have possibly left out some of the finer details. I listened to the tunes on constant repeat over those 3 weeks. Each tune would take at least 3 weeks to complete. If we'd have used midi, this would have eaten into the available memory we could use.
#DONKEY KONG COUNTRY RETURNS SOUNDTRACK CODE#
Then, I'd assemble the data, wait, edit the code and repeat, possibly hundreds of times per tune.ĭata memory was at a premium. What do you think makes those soundtracks so enduring?Īs a composer for the NES, I was used to coding everything as HEX subroutines using an editor called Brief. This game also offers a New Mode which helps you find hidden items and extends your : There's a real fan following that specifically surrounds your music from the Donkey Kong Country series. You do, however, have to press the charge or pound button repeatedly in some situations. On the 3DS version of the game, Donkey Kong Country Returns 3D, you don't need to use motion controls. Visuals are generally large and bright, although on occasion you are fired into the background and have to perform platforming moves in a miniature size that is hard to see. Better graphics, music, assets, etc there. Both methods use motion controls for the "Ground Pound" move. Now, right off the bat, this is clearly not on par with the Donkey Kong Country for the SNES. One uses the Wii Remote and Nunchuk, while the other uses the Wii Remote held sideways. You can choose between two control schemes. On the 3DS version of the game there's an easier difficulty mode that increases your hearts to five and adds extra floating platforms to make jumps easier. You can also use the Super Guide if you die eight times, to get to the end of the level. The 3DS version, Donkey Kong Country Returns 3D, adds some new levels and more assistance options, but can only be played in single player.Īlthough you can't pick difficulty in the Wii version of the game, in two-player mode, Diddy can hop on Donkey's back to take on a more passive role. In this mode, the stages are flipped, Donkey Kong only has one unit of health, he cannot use items bought from Cranky Kong, and he cannot get any help from Diddy Kong. If you beat the game, unlock and complete The Golden Temple stage, the Mirror Mode is unlocked. This does mean you will miss collectables though. This gives you the option to allow a white-coloured Donkey Kong helper to take over and complete the level for you. Wii and Super Mario Galaxy 2 if you die eight times. You can also trigger a Super Guide as in New Super Mario Bros. Both Donkey and Diddy can pound the ground to defeat enemies and unveil secret items. To avoid problems arising from differences in the players' skills, Diddy can hop on Donkey's back to take on a more passive role, while his jetpack can be used to make his partner's jumps easier. If one character dies they can be brought back by using the other character to hit a barrel that floats into view. In multiplayer mode, a second player is Diddy Kong. He not only offers more firepower but helps you jump higher. In single-player mode, you control Donkey Kong with Diddy Kong riding on his back. As well as reaching the end of each level at the right of the screen, you are also trying to find and collect the golden "KONG" letters and puzzle pieces. Along with the platforming jumps, bounces and attacks, there are levels where you ride minecarts and are fired from cannons. Play involves running and jumping as Donkey or Diddy Kong. It's a return to the side-on platforming of the classic Donkey Kong 64 in 1999. Donkey Kong Country Returns is a running, jumping and bashing game where you play Donkey Kong and other characters trying to reclaim their island from the Tiki Tak Tribe.